Yeah, with a game like this posting is slow. And over a long time, people drop out. Despite the giving people more autonomy in an Amber, it's hard to keep interest without using the plot. And player v. player conflict is a lot harder to sustain in this type of environment without heavy GM involvement in festering rivalries.

1. Not in favour of that at all.
2. Don't like that one too much either. It's been kind of boring.
3. Nor that one. Of the three choices, it's my favourite.
4. How about more direction of the plot by the GM from this point on. I think some of us, Sakura and Michael, are already headed in that direction (I could be wrong, but I thought that's where the book hint was going). For the rest, I would think a hook would be easy to set up, especially for those like Cornelia who are out in shadow checking stuff out. Vincent and Riza would be easy to drag into a directed story since neither of them is really established. Malserrin has been self-directed most of the time. A little ooc hinting would probably be okay for him. Same with Nicholas. Nityana, if M's still interested, hasn't done much and may be used the same was as Vincent and Riza. Hmm, that's eight of us, prety good for any game actually. Thus I'm not in favour of stopping, nor of just the status quo.

If eW's situation changes so that he can't GM, then we'll have to go with 1, but I'd rather not.